For each possible target, it will calculate the square of the angle and the square of the distance and then add them together. “Angle+Dist” is a hybrid of “Angle” and “Distance” that usually works better than either of them alone. “Health” will pick the weakest entity, ignoring the distance and angle altogether. “Angle” will pick the entity that is closest to where the user is already aiming, even if it's very far away or behind a wall. “Distance” will simply pick the closest entity, even if it's behind a the player. The “Priority” setting determines how BowAimbot will prioritize different entities when deciding which one to aim at. This is usually the best at figuring out what you want to aim at. Angle+Dist - A hybrid of Angle and Distance. Angle - Attacks the entity that requires the least head movement. “Determines which entity will be attacked first.
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